Development of Physics Learning Media Based on Augmented Reality


Abstract views: 277 / PDF downloads: 201

Authors

DOI:

https://doi.org/10.51724/ijpce.v16i1.362

Keywords:

Augmented Reality, ADDIE, learning media, Physics, Magnetic Field

Abstract

The purpose of this research is to determine whether it is feasible to develop augmented reality-based physics learning materials and to certain how instructors and students react to such materials when they are based on magnetic field material. The ADDIE paradigm, which stands for Analysis, Design, Develop, and Evaluate, is used in this study. Experts, educators, and MIPA class XI students at SMAN 8 Selayar served as the study’s subjects. After demonstrating the use of augmented reality media, teachers and students were given the opportunity to respond to a questionnaire or voice their opinions on the program. This allowed researchers to collect data for their study. The Gregory method is the method used for data analysis. The analysis’s findings showed that the Gregory internal consistency coefficient was either 1 or 100%, and the replies from physics instructors and students fell between 80% and 100% of the total. This demonstrates that learning physics with augmented reality media is feasible.

Downloads

Download data is not yet available.

References

Arifuddin, M Achya. (2007). Fisika Untuk SMA Kelas XII (KTSP). Jakarta: Interplus

Anugrah, M. I., Serevina, V., & Nasbey, H. (2015). Pengembangan Alat Praktikum Medan Magnet Sebagai Media Pembelajaran Fisika SMA. Prosiding Seminar Nasional Fisika (E-Journal) IV, 125-130. http://snfunj.ac.id/kumpulanprosiding/snf2015/%0A

Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk, G. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Educational Technology & Society, 17 (4), 133-149.

Hafi, N. N., &Supardiyono. (2018). Pengembangan Buku Saku Fisika Dengan Teknologi Augmented Reality Berbasis Android Pada Materi Pemanasan Global. Inovasi Pendidikan Fisika, 07(2), 306–310. https://doi.org/10.26740/ipf.v7n2.p%25p

Harun, Tuli, N., & Mantri, A. (2020). Experience Fleming’s rule in electromagnetism using augmented reality: Analyzing impact on students learning. Procedia Computer Science, 172, 660-668. https://doi.org/10.1016/j.procs.2020.05.086

Ibáñez, M. B, Di Serio, Á., Villarán, D., & Delgado Kloos, C. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13. https://doi.org/10.1016/j.compedu.2013.09.004

Kamajaya. (2007). Cerdas Belajar Fisika. Bandung: Grafindo Media Pratama

Mustaqim, I. (2016). Pemanfaatan augmented reality sebagai media pembelajaran. Journal Pendidikan Teknologi dan Kejuruan, 13(2), 174-183. https://doi.org/10.23887/jptk-undiksha.v13i2.8525

Sırakaya, M., & Kılıç Çakmak, E. (2018). Investigating student attitudes towards augmented reality. Malaysian Online Journal of Educational Technology, 6(1), 30-44. https://doi.org/10.17220/mojet.2018.04.001

Sitanggang, Parlindungang. (2019). Medan Magnet. https://images.app.goo.gl/SCEJHSL859SK1HGw6

Yovan, R. A. R., Ningsari, I. S., Sukma, A. K., Qomariah, Y. N., & Hidaayatullaah, H. N. (2021). Analysis of Physics University Students’ Knowledge and Understanding of Thermodynamic Scientists. Studies in Philosophy of Science and Education, 2(1), 17-23. https://doi.org/10.46627/sipose.v2i1.59

Young, D Hugh & Freedman, A Roger. (2003), Fisika Universitas Edisi 10 Jilid 2. Jakarta: Erlangga.

Downloads

Published

07/11/2024

How to Cite

Isma, H. I., Subaer, Haris, A., & Ramadhan, I. (2024). Development of Physics Learning Media Based on Augmented Reality. International Journal of Physics and Chemistry Education, 16(1), 1–8. https://doi.org/10.51724/ijpce.v16i1.362