Development of Physics Learning Media Based on Augmented Reality
Abstract views: 235 / PDF downloads: 174
DOI:
https://doi.org/10.51724/ijpce.v16i1.362Keywords:
Augmented Reality, ADDIE, learning media, Physics, Magnetic FieldAbstract
The purpose of this research is to determine whether it is feasible to develop augmented reality-based physics learning materials and to certain how instructors and students react to such materials when they are based on magnetic field material. The ADDIE paradigm, which stands for Analysis, Design, Develop, and Evaluate, is used in this study. Experts, educators, and MIPA class XI students at SMAN 8 Selayar served as the study’s subjects. After demonstrating the use of augmented reality media, teachers and students were given the opportunity to respond to a questionnaire or voice their opinions on the program. This allowed researchers to collect data for their study. The Gregory method is the method used for data analysis. The analysis’s findings showed that the Gregory internal consistency coefficient was either 1 or 100%, and the replies from physics instructors and students fell between 80% and 100% of the total. This demonstrates that learning physics with augmented reality media is feasible.
Downloads
References
Arifuddin, M Achya. (2007). Fisika Untuk SMA Kelas XII (KTSP). Jakarta: Interplus
Anugrah, M. I., Serevina, V., & Nasbey, H. (2015). Pengembangan Alat Praktikum Medan Magnet Sebagai Media Pembelajaran Fisika SMA. Prosiding Seminar Nasional Fisika (E-Journal) IV, 125-130. http://snfunj.ac.id/kumpulanprosiding/snf2015/%0A
Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk, G. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Educational Technology & Society, 17 (4), 133-149.
Hafi, N. N., &Supardiyono. (2018). Pengembangan Buku Saku Fisika Dengan Teknologi Augmented Reality Berbasis Android Pada Materi Pemanasan Global. Inovasi Pendidikan Fisika, 07(2), 306–310. https://doi.org/10.26740/ipf.v7n2.p%25p
Harun, Tuli, N., & Mantri, A. (2020). Experience Fleming’s rule in electromagnetism using augmented reality: Analyzing impact on students learning. Procedia Computer Science, 172, 660-668. https://doi.org/10.1016/j.procs.2020.05.086
Ibáñez, M. B, Di Serio, Á., Villarán, D., & Delgado Kloos, C. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13. https://doi.org/10.1016/j.compedu.2013.09.004
Kamajaya. (2007). Cerdas Belajar Fisika. Bandung: Grafindo Media Pratama
Mustaqim, I. (2016). Pemanfaatan augmented reality sebagai media pembelajaran. Journal Pendidikan Teknologi dan Kejuruan, 13(2), 174-183. https://doi.org/10.23887/jptk-undiksha.v13i2.8525
Sırakaya, M., & Kılıç Çakmak, E. (2018). Investigating student attitudes towards augmented reality. Malaysian Online Journal of Educational Technology, 6(1), 30-44. https://doi.org/10.17220/mojet.2018.04.001
Sitanggang, Parlindungang. (2019). Medan Magnet. https://images.app.goo.gl/SCEJHSL859SK1HGw6
Yovan, R. A. R., Ningsari, I. S., Sukma, A. K., Qomariah, Y. N., & Hidaayatullaah, H. N. (2021). Analysis of Physics University Students’ Knowledge and Understanding of Thermodynamic Scientists. Studies in Philosophy of Science and Education, 2(1), 17-23. https://doi.org/10.46627/sipose.v2i1.59
Young, D Hugh & Freedman, A Roger. (2003), Fisika Universitas Edisi 10 Jilid 2. Jakarta: Erlangga.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Harlyenda Ismayanti Isma, Subaer, Abdul Haris, Imam Ramadhan
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Copyright © Authors