Implementing an intrinsically integrated game on Newtonian mechanics in the classroom: outcomes in terms of conceptual understanding and transfer


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Authors

DOI:

https://doi.org/10.51724/ijpce.v17i2.364

Keywords:

Educational games, Intrinsic integration, Newtonian mechanics, Secondary education

Abstract

Digital educational games have demonstrated large variations in learning outcomes and transfer. Furthermore, educational games are usually embedded in a larger educational setting.  This case study evaluates in detail a lesson around an educational game designed to foster transfer. The game, Newton’s Race, is an intrinsically integrated game on Newtonian mechanics. Outside of the game, lesson activities include a debriefing session, a generalisation assignment, and an assignment on transfer situations. This lesson was evaluated using a mixed-methods approach. A pre- post-test design (N=27) demonstrated a large significant learning effect (p = .002, d = .908). Transfer, as measured within the post-test, was also fostered significantly. In the qualitative part of the study, students’ written statements on the worksheets and students’ utterances during the discussion were analyzed using open coding. A great majority (79 %) of all quotes were coded as scientifically correct.

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Published

11/02/2025

How to Cite

van der Linden, A., Meulenbroeks, R., & van Joolingen, W. (2025). Implementing an intrinsically integrated game on Newtonian mechanics in the classroom: outcomes in terms of conceptual understanding and transfer. International Journal of Physics and Chemistry Education, 17(2), 47–59. https://doi.org/10.51724/ijpce.v17i2.364